About this site
For those of you who have stumbled upon this partially completed website, as you can see, there’s not much useful information here. I’m attempting to build this site while covering fundamental concepts and tools used to build “Information Systems”. Obviously, if you’re familiar with the subject, it’s a huge undertaking, and there’s no right way to approach it and there are many technologies to choose from.
Within this site, I attempt to utilize open source technologies and free services so anyone, and everyone, can learn. Not only will you learn how these technologies work that make up the “Internet”, but you might find some of these tools/techniques useful in your everyday life, such as journalizing your day, or capturing recipes for later use. This site should be understood by anyone who wants to embark on this journey to learn “IT”, and will hopefully give you everything you need to become a full stack developers, if you so choose to.
I chose the domain https://www.it-journey.dev
because I hope this site will provide a lifelong learning experience for anyone who wants to learn how to code and build information systems that help them with everyday life.
Quick Facts
This world was created by Amr Abdel-Motaleb and maintained by:
Name | Profile |
---|---|
Amr | /github.com/bamr87 |
Vacant | /github.com |
And, most importantly, Powered By:
Name | Link |
---|---|
Ruby | https://www.ruby-lang.org/ |
Jekyll | https://jekyllrb.com/ |
Bootstrap | https://getbootstrap.com/ |
Algolia | https://algolia.com/ |
JQuery | https://jquery.com/ |
MathJax | https://www.mathjax.org/ |
GitHub Pages | https://pages.github.com/ |
Principles
To help guide you through this journey, I have described some principles that I believe will help you learn how to code and build information systems. I believe that everyone should approach programming/IT/development/design using a set of principles that to ensure coherence and consistency across the stack. There are many ways to skin a cat, but I try to abide by the common few listed below. These are merely guidelines to strive for, but you can ignore them completely if you dare to. It might make it more difficult following this guide in the future.
Design for failure - DFF
This concept assumes that systems fail regularly, and a system design should account for this. There are many reasons why a system can fail, many of which are out of our control, such as malicious hackers launching a DoS attack on a web server, or a simple hardware malfunction. The growing complexity of our systems increase the number of ways failures can occur. For the veteran IT geeks out there, you might be well aware of the blue screen of doom during the early days computing, and we should always live with this concept that the blue screen is right around the corner. In order eliminate this concern, the overall design and deployment should always account for this possibility.
Designing for failure can be accomplished at a number of levels:
- system
- component
- interface
- user interface
Don’t repeat yourself - DRY
Keep it simple - KIS
Release early and often - REnO
Minimal Viable Path - MVP
Collaborate - COLAB
Index
contributing
TODO: Right contribution instructions.
SEO Performance
https://pagespeed.web.dev/
versioning
https://semver.org/
About
About this site
Approach
Approach
config
Autogenerate Config File
Purpose
Statement of Purpose
sitemaps
Autogenerate Site Map
test
test
Theme
Bootstrap Styles
Tree
Tree